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Showing posts with label crowdfunding. Show all posts
Showing posts with label crowdfunding. Show all posts

Monday, July 25, 2016

WOW Signal: Crowdfund



WOW Signal, the book by myself, SirGryphon is currently in the crowdfunding stage. Its been an on and off again project as I worked on other books for other creators, and I wanted to be able to put more time into it. To do that I have to show that there is a demand for this kind of science fiction.

The project has evolved and originally was just me testing the waters of working completely digitally. The process was fun as it allowed me to play around with not just digital pencils and inks but also starting my hand at digital painting to create more dynamic images that had symbiosis between each layer.


The book WOW Signal, has a group of explorers preparing to undergo a mission that takes a dark turn when Aliens try to dog humanities reach outside their own solar system.

It is an idea that I've been playing with for a long time, and originally was more of a space fantasy then the science fiction tale it is now. Inspired by sources such as The Cosmos (both Tyson's and Sagan's) Star Trek, Homeworld, The Hazards of Space Travel, and System Shock, my book tries to take our current technology and prognosticate what it will be like in 61 years into the future. It imagines a world post WWIII and a star system that is tamed by humanity.

One of the double splash pages introducing the NAMALSADIRAH II. A character of itself.

One of the challenges of scifi that is intergalactic is trying to figure out how a people travel from place to place and navigate space both functionally and efficiently. I tackle this in a unique way-where some scifi's try to have a universal form of transportation I realized that a diverse universe would probably have diverse travel. Each with its own unique challenges, pros and cons. In the first issue we see that humanity for instance uses fusion for their conventional travel and for vast distances employ something called the Trabean drive: A propulsion system that functions more like the Hitchhikers guides improbability drive in that it alters the nature of physical reality than propelling the ship forward. Another craft employs something called the Shadow Drive, a engine that warps the craft into shadow that is cast instantly to where it shadow lies, this drive while faster than anything else has a limited distance and takes time to charge.

These are just some examples of what I am toying around with in my series. To see more please bring this book to life by your support!

SirGryphon is an advocate for space travel and salutes all those who have undertaken the dangerous journey into space to help mankind fully discover the final frontier.

Monday, December 22, 2014

Keeping Your Soul in Creating, Part 1: Comics


            There has always been one taboo in the art community, a taboo that is universally criticized, and longed for; "Selling out." No one wants to be a sell out, but to continue to support a career of creativity, and live comfortably its often the direction one has to take. Selling out usually involves an artist trading off a creative property or properties for their monetary benefit, and usually losing partial or all control over that property. The stereotypical opinion in taking this action is that the property lore can be watered down its story can be twisted and characters can become diluted or warped by its new owners. While this has happened, and I feel is evident in film or remakes like the Great Gatsby it is not always the case. With the rise of the webcomic and crowdfunding there are more individual contributors and fewer middle-men with overarching creative and financial control over artistic ventures. So is "selling out" going the way of the dinosaur?

            I've been given a chance to do a quick Q&A with Vas Littlecrow on her thoughts about this topic, whether its good, bad, or if there is some middle ground. Vas is an out-of-the-box thinker, and underground supporter of the indie artist and webcomic community, who is heavily inspired by Russian culture and history. She created a multimedia comic-based arts collective, which started in 2006 with the launch of her webcomic called Rasputin Catamite (*WARNING This comic contains. content that is not suitible for all audiences & may be NSFW*) The book is a dark comedy that takes place during the fall of the Soviet Union. One of her comrades and collaborators is Ram Lama, whose webcomic, Dark River, I've reviewed in a previous blog post.

Q: Tell us more about your company?

There is no company, actually. I don't do corporate. The idea of giving life to an artificial entity whose sole purpose is to make profit at the expense of everything else, including human life, offends me. The non-profit corporate structure also strikes me as problematic, so I avoid that as well. This is why I run a sole proprietorship known as VAS Littlecrow. Velvet Rasputin is merely its most visible department.

Q: Tell us more about your Velvet Rasputin; what was your mission statement at the start? Has it evolved at all since then?

Originally it was, "FUCK ART!" I mostly have an adversarial attitude towards mainstream art, its mindless slavery to fashion, its rejection of historical curiosity, and its ridiculous snobbery. I still do. Over time, I modified Velvet Rasputin's mission statement to say, "We battle against evil empires through the power of intellectual and spiritual curiosity." It means the same thing, but in a more passive aggressive sort of way. Apparently, its easier to get art funding, if you pretend to give a shit about other people's opinion while avoiding swear words.

Q: Could you go into detail about your current projects and the artwork you are creating.

Right now, the biggest priority for me is Rasputin Catamite since, the Aston/Nicholls studio kindly took over Rasputin Barxotka for the time being. 

Rasputin Catamite is a multidisciplinary project, cleverly disguised as a webcomic. Rasputin Catamite started out as an inside joke about Napoleon Dynamite between project alumna, Caylie Dean, and I. It was supposed to be a throwaway seven-day spin-off from one of my print comics. To everyone's surprise, it has grown into so much more.

Rasputin Catamite is mostly a metaphorical autobiography mashed up with my concerns about the world. Everything actually represents something else, but still comes across as a straightforward dark comedy about young Russian misfits growing up during the death throes of the Soviet Union. The story is meticulously crafted to make the reader feel the emotions that inspired a lot of the imagery, so it's an uncomfortable story by design. I am the creative director and lead writer for the project. Ram is the lead artist for the comic. Studio A.d.H.D heads special projects. Loki Kaspari works behind the scenes as the editor. There is a musical element known as Upir's Mark featuring fellow songwriter, slaveboy thom s.R. wolfox, fellow musician, Narphy La Mancha, with a little assistance from Thibault Kervarech. Flavin works as the current puppetmaster, and is preparing for the day when we will be able to tour as a stage entity once again. It's not happening anytime soon, but it will happen. The end game will be an animated horror musical, if the best case scenario decides to materialize.  If not, we'll have a beautiful glorified storyboard with a neat soundtrack.

Q: What does selling out mean to you?

The willingness to compromise on one's creative vision when dealing with a personally meaningful project. It is also the idea that one has to be a slave to artistic fashion, or violate one's own principles, in order to be a "real" artist. It has nothing to do with money for me. A sell out creates art that speaks to a focus group. An artist bares the soul, money or not, but the creations are better when starvation is not involved.

As a former punk who is still a musician, I have no shame in admitting that Henry Rollins had a huge influence on me regarding this philosophy of creative integrity.

Q: Have you ever sold an artistic work and regretted it?

No. Art is more useful feeding me and the crew while bringing someone else joy, than sitting in my studio. Physical possessions are less important than the happiness of human beings. The moment you elevate art above humanity, is the moment you start to lose sight of why art matters to the human condition.

Q: In social media discussions you seem to be averse to giving up your intellectual property for a profit. Why is that?

I have absolutely no problem giving up my intellectual property for a profit at all.  If someone paid me $40,000,000 for Rasputin Catamite right now, I will conclude it, make the movie my way, turn the rights over to its new owners and split the profits among all the project participants based upon their involvement. With the remaining proceeds, then I will reinvest a considerable portion of it, and create something even more ambitious and personally meaningful. 

The price I ask for art depends on how attached I am to project, and how much a client is willing to pay me. Hell, if I make a caricature at an art festival, I will sell that intellectual property for $25.00 along with the paper it was drawn on, because it's not worth anything to me. If you don't share your art, it's completely useless as art. As slaveboy thom once told me, "How could someone be an artist if  the art isn't shown to anyone?" If people are willing to pay for you undiluted vision, that's the ultimate compliment

What I have a problem with is people being ripped-off by intellectual property poachers and opportunists who promise the universe and only deliver residuals, if anything at all. Product and money should never matter more than people, and if you are going to demand someone else's creative control, the least you can do is be honest about it. This is why I stopped using student interns. It made me sick to stomach when looked at myself in the mirror to know that I was exploiting people in such a way. It's immoral to me. 

At this time, the team isn't paid as well as I'd like them to be, but what I promise them is exactly what they get. The only time I don't pay, is if someone volunteers to help without me asking for it. I accept such a donation as a gift and an honor.

Q: Is there any point you would sell a creation of yours?

You can go to the Amazon.com Kindle Shop right now and buy eBooks based on my properties, at this very moment. I used to be a graphic designer and a caricature artist, so I did it all the time. Selling my creations is what helped me escape prostitution and starvation when I hit rock bottom.  I still have abstract art prints and fabric designs available for sale all over the place online.  Even an idea can be worth money. Just because I don't sell out, I doesn't mean that I won't sell. I wouldn't be where I am today if I didn't.

Q: Have you ever created something as a product solely to sell, that you weren't very attached to?

Since age eight, and I haven't really stopped since. I don't get attached to finished art. This is why I burn most of my sketches.

Q: Do you think anything is lost when a person gives up partial or complete creative rights to their property to a larger entity or institution?

Control of the vision. Nothing more, and nothing less. If you have a great contract, solid people and, sufficient compensation, the process of selling creative rights feels downright painless to me.  

Having said that, the same is true for individuals and small entities. In fact, some of the egregious and spectacular screw overs that I've ever experienced in my life in regards to the arts, happened because I split project copyrights with collaborators. As a result, I do not share intellectual property rights for my comics anymore, unless it's a crossover project. My collaborators may have my comic characters and stories over my cold dead body, which is why I am contractually obligated to keep them named in my will.

Q: Is there ever a point where giving up an artistic piece is beneficial or necessary for the creator?

Yes. When it feels right, and the other party is honest about their intentions.

Q: Do you value any project over another?

If it wears the Velvet Rasputin label, it's probably my baby and very special.  All Velvet Rasputin projects are interconnected.

Q: How have webcomics changed the comics scene, in your opinion?

It has obliterated practically all entry barriers to publishing comics.  As a content delivery method, the Internet is absolutely great.  It truly made comics a lot more diverse and interesting. It's especially wonderful for underground stuff.  I love it.  Unfortunately, the indie comics community has gotten a lot more competitive and less like a community, and there are a lot more sub-niches than ever before. Comic conventions now are more like pop-culture promotion events. It's very different than it was back in the late 80's and 90's, and I am not sure that I get it all that well. That's why I am semi-retired now.

Q: Mainstream companies have tried to revolutionize comics numerous times, with digital comic; moving comics, which are similar to the Marvel cartoons of the 60's and having mobile smart phones which can interact with the comic to expand the story. Do you think any of these are truly innovative? What do you think the next revolution of comics will be?


The future of comics are gaming, movies and videos. These formats are better suited for mobile devices the represent the future of computing. If Marvel had not had such spectacular success with blockbusters in the last few years, print comics would already be extinct as a form of mass entertainment. Ad-based webcomics have pretty much self-destroyed as an economic engine, for the most part, even if they aren't going anywhere. If it weren't for crowdsourcing and patronage, almost no one would be making money on webcomics at all. Comics are a semi-obsolete technology, but one that is full of historical significance and accessibility for those who don't have the resources to engage in other creative disciplines. As comic artists we should shift our focus away from the newest gimmick to keep comics relevant, and towards the long-term preservation of the art form and its role as a social muse. A world without comics would be a very sad one, and I think that we need to teach young people that this art form is worthy of existing for generations to come.

Tuesday, October 7, 2014

The Resource Known as Patreon

Greetings and salutations!!!

I wanted to turn you guys onto a resource the small comic company I run with @DimitriosFragiskatos & @HarperArsenal have begun to use. 

Our comic company has expenses as any company or artist does. Website costs, advertising, convention costs, and (what is often neglected) pay for any work we've done to for our company. We weren't sure how to meet these constant costs, and for a long time these expenses came out of our own pockets.

Finally we found Patreon! Patreon is a crowdfunding service that functions similarly to other CF services, except this one donors can contribute per month, or with comic books can donate per page published. Its pretty handy especially if you have regular readership. Those who are already interested & investing in your book are likely to donate. While the rewards are more difficult to figure out, many users have dollar subscriptions that just support their comic and $3 subscriptions that allow readers to see extra content on the Patreon.

Visiting a variety of users can soon help you garner some ideas on how to reward those who are faithful contributors. Things from one time rewards like sketches to monthly prints of pages of the comic. Another way to garner contributors is using a twitter management tool like justunfollow.com or others to set up automated messages to new followers providing the link to your comic and to your Patreon!

In the end it also never hurts to ask for contributions from those who have expressed interest in your book!

We've had good success with it thus far, and have actually found other people on the site that we ended up donating too. Also at the time of this writing Saturday Morning Breakfast Cereal (SMBC) Was making $100,000 a year. They are one of the most successful Patreon users there are. 

Finally if you haven't seen our work yet you can really our various webcomics on gryphonknights.com! If you have and you love our artwork & storytelling then please help by donating to our Patreon page at www.patreon.com/gryphonknights! Each donation allows us to focus more time on the comic, and will hopefully one day make us full time artists!

Tom Gryphon

PS. Hippopotamus Prime thanks you for any & all contributions you make!

Sunday, September 14, 2014

Crowdfunding on Patreon

Things with crowds can be a lot of fun, crowd surfing, protests, crowd funding, mob rule... well not all of those things are a lot of fun but it does show that people en masse can make huge changes.

That's why GryphonKnights Comics have started a crowdfunding page on Patreon. Patreon is was created to enable fans to support and engage with the artists and creators they love. Empowering a new generation of creators, Patreon is bringing patronage back to the 21st century. As a small comic book company it was our desire to be more receptive to our fans and contributors.

Our goal in making books is two fold. We have printed books that we sell to try make profit, but we have our webcomics to be available for everyone to be able to read. Having free webcomics was very crucial to us as no matter how large we get we wanted to have free content for anyone to be able to enjoy. I know that when I was out of work I curved my buying habits because comics were very expensive, whether it was trades or single issues, during that economic trial comics was something I just couldn't do. That's when I began discovering loads of webcomics.

There were so many quality webcomics out there, Ava's Demon, Calachurras, The Fighting Stranger, Hench girl & many others, that our team decided to take some of the books we've been working on and adapt them for web viewing, and then make other books better adapted to the webcomic format.

Gryphonknights was a great experiment to see if a comic publisher could function paperlessly, with mostly webcomics. Garnering books, artists, and writers as we grew. One of our recent editions to the site is Tony Wolf's Greenpoint of View. Greenpoint of view was his autobio created as a comic book. Tony is one of the many artists who has done work on our book Frankenstein vs. Dracula. When we saw the work he was doing the webcomic we really wanted to showcase it on our page. 

Currently we have 6 titles on our site, with the addition of two printed graphic novels. Our first book Greasers in Greece is in print, we have a second about to be printed called Frankenstein Vs. Dracula.

Please check out our work and consider becoming a patron, so that we can continue to cut the middlemen out of creativity & to help us allow comics to be available to everyone!

T Gryphon